About Kenneth
Technical Level Designer focused on player flow, encounter pacing, and environmental storytelling.
U.S. Army veteran bringing structure, discipline, and clarity into game development.
What I Do
• Design intuitive level layouts that guide player behavior
• Build engaging combat encounters with balanced pacing
• Use environment and lighting to communicate gameplay
Background
• 10 years of U.S. Army leadership experience
• President, Veteran Club (USV)
• Mentoring veterans transitioning into game development
I design levels that reward exploration, encourage player decision-making, and communicate clearly through space rather than instruction. My work blends structured design with creative storytelling to create experiences that feel both intuitive and meaningful.